Welcome to the "Ancient Temple" - UE5 realtime 3D Environment.
I am very happy to share with you the project that I have been doing during several months. I was inspired by the scene from amazing Dekogon Studio.
On this journey I used the knowledge that I had before, but it also became a new experience for me, creative research and technical experiments. I also got new information and skills from this course. It was a really fun project and an opportunity to improve my workflow and Unreal Engine 5 skills.
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For a modular environment I used Quixel Megascans, I modified and combined Quixel textures and used Substance Designer displacement workflow for this.
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Pottery used 2 UVs Channel for main clay material and ornament RGB mask.
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Lumen hardware ray tracing and nanite meshes. Custom mesh also nanite.