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UE5 Environment "Ancient Temple"

Welcome to the "Ancient Temple" - UE5 realtime 3D Environment.
I am very happy to share with you the project that I have been doing during several months. I was inspired by the scene from amazing Dekogon Studio.

On this journey I used the knowledge that I had before, but it also became a new experience for me, creative research and technical experiments. I also got new information and skills from this course. It was a really fun project and an opportunity to improve my workflow and Unreal Engine 5 skills.
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For a modular environment I used Quixel Megascans, I modified and combined Quixel textures and used Substance Designer displacement workflow for this.
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Pottery used 2 UVs Channel for main clay material and ornament RGB mask.
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Lumen hardware ray tracing and nanite meshes. Custom mesh also nanite.

Boat Sculpt Zbrush

Boat Sculpt Zbrush

Boat SP

Boat SP

Boat UE5

Boat UE5

Modular Kit/Pottery/Boat

Modular Kit/Pottery/Boat

Trims/Arch

Trims/Arch

Ceiling/Wall/Floor

Ceiling/Wall/Floor

Ground variation

Ground variation

Pottery Kit

Pottery Kit

Custom SD clay material for pottery

Custom SD clay material for pottery

Main clay material, paint trim ornament (RGB Mask) and trim normal

Main clay material, paint trim ornament (RGB Mask) and trim normal

A piece of the paint mask for pottery

A piece of the paint mask for pottery

Sculpt normal trim for pottery

Sculpt normal trim for pottery

Project Materials - Megascans textures modified and combined in Substance Designer

Project Materials - Megascans textures modified and combined in Substance Designer

Trim Material - Megascans textures modified and combined in Substance Designer

Trim Material - Megascans textures modified and combined in Substance Designer

Some workflow frames

Some workflow frames